/**
 * 
 */
package org.foreningsgatan.modules.glcore.manual;

import org.foreningsgatan.modules.glcore.graphics.GLGraphics;
import org.foreningsgatan.modules.glcore.graphics.TextureManager;
import org.foreningsgatan.modules.glcore.view.GLApplication;


/**
 * Copyright (c) 2008 Joakim Back
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 * 
 * @author Joakim Back
 * 
 */
public class ManualTest1 extends GLApplication 
{
	static private final int WIDTH = 320;
	
	static private final int HEIGHT = 240;
	
	static private final int SIZE = 60;
	
	static private final float[] sGREEN = new float[] { 0.0f, 1.0f, 0.0f, 1.0f };
	
	private int angle = 0;
	
	public ManualTest1() {
		super("Test 1", WIDTH, HEIGHT, 60);
	}
	
	/*
	 * (non-Javadoc)
	 * @see glcore.view.GLApplication#loadTextures(glcore.graphics.TextureManager)
	 */
	protected void loadTextures(TextureManager tm) {
		/* Ignore */
	}

	/* (non-Javadoc)
	 * @see glcore.view.GLApplication#render(glcore.graphics.GLGraphics)
	 */
	@Override
	protected void render(GLGraphics g) {
		for (int d = 0; d < 30; d++) {
			double r = Math.toRadians(angle + (d * 4));
			
			float x = WIDTH / 2 + (float) (Math.cos(r) * SIZE * 2);
			float y = HEIGHT / 2 + (float) (Math.sin(r * 2) * SIZE);
			
			g.fillRect(x - 5f, y - 5f, 10f, 10f, sGREEN);
		}
		
		angle = (angle + 5) % 360; 
	}

	public static void main(String[] args) {
		new ManualTest1();
	}

	@Override
	protected void init() {
		/* Ignore */
	}
}
